Tomb Raider #14 Review

Tomb Raider #14 Review Curiouser and curiouser.

Creative Staff:
Story: Rhianna Pratchett
Art: Derlis Santacruz

What They Say:
Lara and her friends must leave London in order to save a friend’s life from a mysterious organization! However, there is danger lurking in the shadows that threatens to destroy them all!

Content: (please note that content portions of a review may contain spoilers):
Tomb Raider shifted gears a little bit the last time around to get us into a new story that deals with the Snakes that Walk cult, and it offered up something for fans with the apparently alive Grim that Lara and the others are now intent on saving. Grim’s not a familiar one to me after all this time, but with variety of short-term friends that Lara makes in her adventures and the losses along the way, it’s easy to understand her intensity in wanting to bring him back alive after thinking he was dead. This particular instance is changing how Lara does things simply because Sam’s not letting her go alone again as that caused all of them enough problems before. And it’s not just Lara and Sam going either as she’s got a couple of other friends tagging along due to what they feel they owe her as well.

Since they’re being watched until they pay the ransom in the time period that’s been demanded, Sam actually comes up with a mildly amusing plan that should work in the short term. Working with a few people given makeovers to look like her and Lara, the gig of having them play those roles for a bit, to go to their usual haunts and not engage with the Snakes at all should work well in making the stalkers from a distance believing that they haven’t gone anywhere. There’s a decent little bit used to fake out their stalkers so they swap positions as it all falls into place, though you can’t help but wonder if there was an easier way to do it that wasn’t quite so spy movie material. Still, it’s fun to see Sam in on the caper this time around and really running with it as she sets them up as a fake film crew heading to the jungle to do some filming.

That situation just has danger written all over it, and it gets that way before they even get there. While we saw Lara having quite the Himiko based nightmare at the start, once the journey on board the Alice ship that they rented from Arturo gets underway, Sam has her own dark dream that puts her into a position of nearly getting herself killed after she jumps off the boat as a storm picks up. I get the intent of it and what it’s trying to show, but it has such a haphazard feeling about it without enough set up and combined with Lara trying to understand where the storm disappeared to at the same time. It has a couple of different things going on at once, but it doesn’t gel and it just leaves a lot of unanswered questions. Which is fine at the start of an arc like this, but I’m wary that they’ll be answered once they make landfall at the jungle and begin their real journey.

In Summary:
Tomb Raider’s current arc is still fairly fluid in what’s going on as we know only a bit about this particular Snake group. The main aspect we have is that they’re going to rescue Grim no matter what so there’s an end goal in mind, but the motivation beyond that is thin. Sam is there to be with Lara this time around and Kaz feels like she owes a thousand adventures for what Lara has done. It moves well enough here overall outside of a couple of choppy moments and it sets the team to be even more isolated in their adventure, which is what they want for the most part. At least until their guide shows up to take them to where they think the Snake cult might be. The arc has its work cut out for it in being tense and engaging, but it should hit once more threats are realized.

Grade: B-

Age Rating: 13+
Released By: Dark Horse Comics
Release Date: March 25th, 2015
MSRP: $3.99